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Dragon Ball Z: Hyper Dimension

General Game FAQ
Written by Vegita, Guardian Of Destiny (VegitaBOD@aol.com)
Version 3.1415


Sections: 

I - Introduction
II - Game Story
III - Basics
A - Basic Attacks/Movements
B - More Complex Attacks/Movements
C - Fighting Areas
IV - Advanced Tactics
A - Counter Attacking
B - Combos/Juggling
C - Collisions
V - Character Analysis
A - Son Gokou
B - Vegita
C - Gotenks
D - Son Gohan
E - Vegitto
F - Piccolo Junior
G - Mr. Buu
H - Kid/Majin Buu
I - Freeza
J - Cell
VI - Character Rankings
A - Strongest
B - Most Manuverable
C - Best Looking Desperation
VII - Various
A - Revision History
B - Thanks

----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
----------------------------I: Introduction----------------------------
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----

Welcome! I am Vegita, Guardian Of Destiny, and I see you want help for the 
Super Famicom game "Dragon Ball Z: Hyper Dimension". Well, you've come to the 
right place, because this game is my speciality. I have owned it for 4 years 
now, and am quite proficient at it. So much so, in fact, that as soon as I 
discovered someone has finally uploaded it as a ROM so everyone could play it 
(you illegal freaks, you), I decided to write a FAQ so everyone would know how 
to play it.

First off, let's get one thing straight: Even though I am Vegita, I will try to 
write from an un-biased point of view (although I still think I'm the best at 
everything). Second of all, if I catch anyone copying all or part of this FAQ, 
ANY part of this FAQ (not counting little sentences like "First off, let's get 
one thing straight), I will destroy you. I will rip you limb from limb like the 
excessively weak individual you are, and then I will sue you for copyright 
infringment. Third of all, I do not own the rights to this game, the names of 
the characters in this game or FAQ, or have any ownership whatsoever of this 
game (except for the cartridge sitting in my room, that is). Those are the 
property of their respective owners.

----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
-----------------------------II: Game Story----------------------------
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----


Dragon Ball was a Manga (Japanese cartoon or comic) created by Akira Toriyama, 
an artist in Japan, in 1982. The manga, which dealt with an absurdly strong 
little boy named Gokou (based off of the Chinese folk tale), became wildly 
successful, and a cartoon version was put on the air in 1984. It ran all 
through the course of the show until the main character, Gokou, finally grew to 
adulthood. This signified the end of Dragon Ball, but promised that something 
new would return next week in it's place. This new show: Dragon Ball Z.

Dragon Ball Z picked up right where Dragon Ball left off, with Gokou as an 
adult. He has a child now, and his arch-nemesis, Piccolo, was as bad and mean 
as ever. This series introduced an entirely new set of characters, mostly from 
outer space, and revealed Gokou's origins (he's from another planet too).

Dragon Ball was such a large success, before and during it's "Z" stage, so it 
was obvious enough that there would be video games made about it. There are 
RPGs, Fighting games, Strategy games, and even a few arcade games. This is 
where Hyper Dimension comes in.

Hyper Dimension's plot is the majority of the latter half of Dragon Ball Z. It 
takes place right after Gokou has reached the planet Namek to stop the evil 
Freeza from collecting the 7 mystical Dragon Balls and wishing for immortality. 
The story mode begins with Piccolo fighting Freeza in order to give Gokou enough 
time to charge up a superior attack, the Genki Dama. The attack fails to kill 
Freeza...but the rest is for you to find out, right?

The game starts at that point, and goes all the way through the battles with 
Cell, the creation of the DNA of several heroes and villains, and Buu, a 
creation of mass destruction from another dimension. That's the story for you, 
bub.

----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
------------------------------III: Basics------------------------------
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----


To begin the game, insert the cartridge into your Super Famicom (or modified 
Super NES) console, and press the power button. If you're running it off of an 
emulator, you're a pansy, and should get the actual game. After the intro 
sequence (you can skip it if you want to), press start at the title screen to 
bring up the menu:

-The first selection is the story mode, where you have no choice as to which 
character you're going to fight with or against. 
-The next choice is the regular fighting, where you can decide if you're going 
to fight against a second player or a computer-controlled player. 
-The third choice is the Tenkai-Ichi Boudokai mode, where you select your 
character (and more, if others are playing), and battle it out in an elimination 
contest. 
-The fourth choice is the practice mode, where you select your character, the 
opponent, and the fighting area, and practice your moves without fear of 
retaliation. 
-The final selection is the Options menu, where you can change whether you want 
music, if you want the background to be day, night, random, etc, and other 
items.

----III.A: Basic Attacks/Movements----

Here are the basic attacks and movements that every character can utilize. If 
you don't know how to do any of these, you should learn how immediately.

A = Ki. This is your typical Ki attack. Most characters throw a small blast, 
while others launch something different. 

B = Kick. This button causes your character to throw a kick. 

X = Deflection. If you can time this right, then your character can deflect 
regular Ki blasts back at your opponent.

Y = Punch. This button causes your character to throw a punch. 

L/R = Holding in one of these buttons while moving causes your character to 
dash. 

Up = Jump. This causes your character to jump up in the air. Can also jump up-
towards and up-away. 

Down = Crouch. This causes your character to duck. While this is seemingly 
useless, some of the shorter characters can dodge quite a few attacks by 
ducking. 

Left = Move left. 

Right = Move right. 

Direction Pad Away = Block. If you hold away from your opponent while they are 
attacking, you will block at a mid level. If you hold down and away, then your 
character will block at a low level. However, if you block Ki blasts, you will 
still sustain some damage.

This game also uses "3-D" attacks, where your character hops into the 
background, rushes the other player, and attacks. These are different for each 
character, but each use the L and R buttons along with a punch or kick. 
Whether you use L or R is determined by which side of your opponent you're on 
(L = Left side, R = right side).

----III.B: More Complex Attacks/Movements----

You can win the game off of just the basic attacks, but if you want to actually 
win against another opponent or a harder computer setting, you should learn 
these attacks as well.

Y + B = Charge Ki. In this game, your character has 1 life bar, with a number 
rating next to it. This is your health, but it also doubles as the bar from 
which your larger Ki attacks come from. Whenever you use (or lose) a certain 
amount, you can regain it by holding Y and B at the same time.

Away, Down, Towards + A = Diagonal Ki blast. This is a shot that is fired at a 
45 degree angle upwards. Good for countering enemies that are jumping at you. 
If there's something special about someone's 45 degree Ki blast, I'll go ahead 
and list it (if it's something other than the traditional Kamehame-ha or Ki 
blast).

Down, Back, Towards + A = Super blast. Each character has their own Ki attack. 
These attacks can be charged up to 3 different levels, depending on how long 
you hold the A button in. Freeza's, sadly, only has 1 level of power.

Towards x 2 = Hop towards. This trick causes your character to hop up and 
towards your opponent slightly. Good for dodging smaller Ki blasts.

Away x 2 = Hop away. This trick causes your character to hop up and away from 
your opponent. Good for dodging the faster Ki blasts that you think you might 
not clear in time.

Towards, Away, Towards + X = Horizontal Screen Smash. This attack causes your 
character to bash your opponent into the next playing field, to the left or 
right (where ever you hit them).

Down, Towards + X = Upper Screen Smash. This attack causes your character to 
bash your opponent into the upper playing field, if it is allowed (not on Namek 
or during certain fights).

Down, Away + X = Lower Screen Smash. This attack causes your character to bash 
your opponent into the lower playing field, if it is allowed (not on Namek and 
during certain fights).

Towards + X = Throw. When in close, this attack causes your character to grab 
the other player and throw them, bash them, kick them, etc.


----III.C: Fighting Areas----

There are various different places you can fight at (Earth, Namek, Kami's 
Lookout, etc.), and different times of day (or night) to fight during. There 
are two types of fighting areas, though: Normal and Flying, each with their own 
conditions.

-During the Normal areas, you:
--Can use all your special attacks
--Can use all your normal moves
--Have the ability to duck and jump
--Can dodge into the background with a 3-D attack

-During the Flying areas, you:
--Cannot duck, jump, throw, or use 3-D attacks
--Move around as if weightless
--(you're) Regular punches and kicks change to dashing attacks
--(your) character will attack straight up if you press Up + Punch
--(your) character will attack downwards if you press Down + Kick
--Have 3 different directions you can throw a regular Ki attack
--Can use special moves that required you to jump anytime
--Have a different winning pose than if you were on the ground


----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
--------------------------IV: Advanced Tactics-------------------------
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----


Well, Mr. Hot Shot, here's you think you're all that and a loaf of rye now that 
you've mastered the basics, huh? Well, here's the more advanced workings of the 
game:

----IV.A: Counter Attacks----

When you block an attack, there is a spark where the attack connected. While 
that spark is still there, if you can pull off a special move (anything that 
isn't a regular attack like punches or kicks) then you'll counter attack with 
that attack. So if Piccolo tried to hit with his High Mystic Attack, and you 
blocked it and immediately used a Renzoku Energy Dan attack, not only will you 
catch him off guard (he still has to retract his arm), but you'll pound the crap 
out of him! The only problem with counter attacks is, if you try to pull off 
one that is too slow (Super Ki Blasts, mostly), then you're more likely to miss 
with it, since it still takes too long. Your best bet is to stick with a good 
combo attack (Gokou's Quad kicks, Vegita's Sliding Kick combo, etc.).

----IV.B: Combos----

The better players of this game can use an attack right after another attack, 
making the second attack unblockable. If you can link several of these attacks 
together, then you've come up with a combo. Some special moves are combos by 
themselves, while others can simply lead into combos. Some end them by knocking 
the opponent flat, or hitting them up into the air. If an attack knocks them up 
into the air, then you can juggle them (hit them back up into the air) up to 3 
times before they have to come back down (otherwise you could keep them up 
forever with Ki blasts). Some good examples of combos/juggling are Gokou and 
Vegita's Knee Uppercut (3 aerial hits), Gotenks' Spinning Uppercut (several 
hits, on and above the ground), and Gohan and Cell's rushing Punches (several 
ground hits). Sometimes, you can pull off a combo so devastating the other guy 
has to catch their breath, and is unable to attack or defend for a brief second.

----IV.C: When Attacks Collide----

If two character's punches (or kicks) collide at the same time, the two will 
suddenly engage in a short, no-holds-barred fight (straight out of a good Jackie 
Chan movie). After the fight, the two will jump apart and crouch. During this 
crouch, the first person to press an attack button (not a direction button), 
that character will throw a regular Ki blast, and then a Super Ki blast (the 
size depends on how long you hold in the attack button). This will happen, 
though, only if the limbs collide. This won't work if they are too close (the 
two fighters will both take a hit).

If the two character's punches (or kicks) collide in a flying stage, the two 
characters will fly away from each other, one into the background and one into 
the foreground. The person in the foreground then gets to attack while the 
fighter in the background has to defend. The attacker throws different Ki 
attacks by pressing either the A button or the B button. The A button throws 3 
small Ki blasts (Renzoku Energy Dan), while the B button throws a super Ki 
blast. 

The defender has to defend the Renzoku Energy Dan by pressing the X button, and 
can avoid the Super Ki Blast by pressing Y. If the attack doesn't connect with 
a Super Ki blast in two turns of attacking, then the two switch place, and the 
defender becomes the attacker. The duel ends when someone successfully connects 
with a Super Ki blast. The Renzoku Energy Dan attacks do little damage, and 
count as 1 turn (you can throw all you want, but if you don't try with a Super 
Ki blast, you'll be forced to defend).

----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
-------------------------V: Character Analysis-------------------------
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----


Ok, here's what you've been waiting for, right? The special moves of each 
character. Well, here ya go! 
(Note: the attacks are rated on a 1-10 scale, the first 5 (1-5) for how easy it 
is to get it to work, the second 5 (6-10) for effectiveness. If an attack is 
really easy to do, and does very little damage or just plain misses a lot, then 
it'll rank a 6. If it is impossible to pull off, yet is unblockable and does 
massive damage, it'll get a 6 for different reasons.)


----V.A: Son Gokou----

Gokou is the main character Dragon Ball. The story revolves around his growing 
up, eventually becoming the ultimate fighting champion of the universe. During 
the story mode of the game Gokou fights Freeza, Cell, Vegita, Buu, and Majin 
Buu.

Move list:

Hold L (or R) + B = Side Slash (3-D Attack). Gokou hops into the background, 
rushes his opponent, and kicks them. As with all the 3-D attacks, this one has 
a very good use and is easy to pull off. 9/10

Towards + B = Double kick. Hold towards and press the kick button, and Gokou 
will kick twice. Although a little slow, if you hit with one, you're sure to 
hit with the second. Good combo damage. 7/10

Down, Towards + Y = Double Punch. Roll your thumb from down to towards and 
press the Y button to make Gokou rush forward with two punches. If you connect 
with the first, the second one is sure to hit, but it knocks them up into the 
air! It's not very good unless you're ending a combo with it. 5/10

Towards, Down, Down-Towards + B = Jump Knee Lift. Press Towards, then roll from 
down to down-towards and press B to make Gokou jump diagonally upward with his 
knee extended, dealing several hits. THIS is a combo ender. If you're close 
enough, you'll do massive damage, knocking the enemy up into the air. 8/10

Away, Down, Towards + B = Quadruple Kick. Roll your thumb from away to down to 
towards and press the B button to make Gokou kick 4 times. Good combo attack. 
It hits more than the Double Kick, but isn't as easy to pull off. If you hit 
with it, though, then you're assured good damage. 7/10

Down, Away + B = Abiseh Geri (Spinning kick). Roll from down to away and press 
B to make Gokou leap at his opponent, swinging his legs. Great move. If your 
reflexes are good, you won't need to rely hopping or dodging into the background 
around Ki blasts, 'cause this one does even more damage! 9/10

(While in the air) Towards, Down + B = Slash Down Kick. Press towards, down, 
and the B button to make Gokou dive diagonally towards the ground with a kick. 
Not bad, but it can't lead into combos. It's more used to catch the enemy off 
guard. 6/10

Away, Down, Down-Away + B = Teleport Towards. This nifty little trick makes 
Gokou teleport towards his opponent. If his opponent is close enough, Gokou 
will teleport to the other side of them! When it comes to dodging attacks, 
getting out of the way of a Desperation, etc., then this is the thing to use! 
8/10

Away, Down, Down-Away + Y = Teleport Away. This nifty little trick makes Gokou 
teleport away from his opponent. Since most attacks travel towards you, though, 
this is just moving you back into the line of fire. 4/10

Towards, Away, Towards + A = Kantsu Energy Dan (Larger Ki blast). This larger 
blast can overtake regular Ki blasts, but not a super blast. Since it 
overpowers regular blasts (including Renzoku Energy Dan attacks), this is a 
good, time-saving attack. 8/10

Away, Down, Towards + A = Diagonal Kamehame-ha. Gokou throws a quick Kamehame-
ha up at a 45 degree angle. If it hits, it does massive damage. Very nice. 
7/10

Down, Away, Towards + A = Chou Kamehame-ha. Gokou's speciality attack. This 
attack has three levels of damage and size, depending on how long you hold in 
the A button. This is a mainstay for a lot of players. 7/10

Away, Down, Towards, Up + Y = Desperation attack (Meteo Smash). A completely 
unblockable desperation attack, if it actually works. Man, does this one hurt. 
Not only does he whoop on the enemy, but Gokou even goes SSJ3, uppercuts them, 
and finishes them off with a Genki Dama. 7/10


Overall:

Gokou's attacks tend to make him more of an defensive guy. Stick to his combos, 
and link them together to really devastate your enemies. If you have to play 
defensive, though, don't forget about his Spinning Kick and Teleports. Besides, 
that's his style in this game, defensive.



----V.B: Vegita----

Vegita is the archrival of Gokou, the main character of Dragon Ball. He first 
arrived in the series attempting to gather the Dragon Balls to wish for eternal 
life. Instead, he died by the hands of Freeza, but was later brought back by 
the Dragon Balls. He has fought along side Gokou and his friends, and 
occasionally against. He is friend and foe, and one bad man all around. 
Through the story mode, Vegita fights Cell, Gokou, Buu, and Majin Buu.


Move list:

Hold L (or R) + Y: Driving Elbow (3-D attack). Vegita hops into the background 
and rushes the enemy with an elbow. As with all the 3-D attacks, it has its 
uses, and isn't hard to pull off. 9/10

Down, Towards + B: Sliding Kick (Super Dash 1). When this is executed, Vegita 
runs at the enemy and slides on the ground. Knocks the enemy on their duff. 
6/10

Down, Towards + B (x2): Sliding Kick, Rushing Knee (Super Dash 2). This is the 
same as the Sliding kick, but you immediately do the movement again to perform 
the rushing knee. After the second blow, it knocks the enemy down. 7/10


Down, Towards + B (x3): Sliding Kick, Rushing Knee, Cross Punch, Jump Kick 
(Super Dash 3). This is the max this attack will go. Very nice damage is not 
blocked. I don't know why it won't let you do just 3 of them...suppose you 
wanted to? 9/10

Towards, Down, Down-Towards + B: Needle Block. Vegita jumps upwards and a 
little forward with his knee extended. This will hit several times, juggling 
your opponent. If you use it right, it's great. 8/10

Away-Down, Towards-Up + Y: Jumping Bomb. Vegita hops up and towards the 
opponent, then performs a quick blasting punch. Great if you time it over a Ki 
blast. Due to it's difficulty to actually pull off, though, it's not as useful 
as you'd think. 5/10

Down, Up + Y: Bakuhatsu-Ha (Ground Flare). Vegita raises his hand and a geyser 
of energy erupts before him. If the opponent is standing there, watch out! 
Very easy to accomplish, and very easy to devastate with. 8/10

Down, Towards + A: Renzoku Energy Dan. Vegita fires off 3 Ki blasts in rapid 
secession. Keeps the enemy at bay, stops another's Ki blasts and returns with 
even more, and is generally a great attack! 8/10

Down, Away + Y: Vegita Final Blast Bomb (Energy Field). Vegita envelops his 
body in a small energy bubble. Can be done in the air. Note: it does NOT repel 
blasts and attacks. It only works if the enemy is in range. Because of it's 
severe lack of range, though, it's not very good. 4/10

(While in air) Down, Away + A: Vertical blasts. Vegita, when in air, quickly 
fires 2 Ki shots down at the ground. These keep him up in the air a bit longer, 
and are good for popping enemies in the head. Keeps you away from anything you 
might be headed for. 7/10

Away, Down, Towards + A: Big Bang attack. This is the standard 45 degree Ki 
attack, but it's the Big Bang attack, so it's even cooler. If it connects, it 
does massive damage, and knocks the enemy down. 7/10

Down, Away, Towards + A: Final Flash. Vegita's 3-level Ki attack. Very nice. 
Smaller than Gokou's Kamehame-ha, though. 8/10

Up, Down + Y: Desperation attack (Galactic Gunfire). Vegita Grabs his 
opponent, throws them on the ground, and proceeds to blast the utter crap out of 
them from above. Very painful looking. Unfortunately, it's freakin' impossible 
to get to work! 5/10


Overall:

Vegita can do it all. He can get in there and whack the utter crap out of his 
opponent with chain-hits and combo attacks. He can also play defensively, 
throwing Renzoku Energy Dans to stop any super blasts or rushing attacks, or 
hopping Ki blasts to perform a Flash Punch. He's very manuverable, hanging in 
the air or what-not. The only problem with him is his slight lag time on some 
of his attacks. He could be caught by a 3-D attack easily if you play too 
straight forward.



----V.C: Gotenks----


Gotenks is the warrior created when Goten, Gokou's second son, and Trunks, 
Vegita's son, fuse together. They were taught how to fuse by Gokou to combat 
the then-evil Buu. Later, with enough training, Gotenks was able to go SSJ 3, 
and devised many ingenious attacks, along with several very stupid ones.


Move list:

Hold L (or R) + Y = Ultra Headbutt (3-D Attack). Gotenks hops into the 
background, rushes his opponent, and kicks them. As with all the 3-D attacks, 
this one has it's uses (dodging heat-seeking attacks, Super Ki Blasts, etc). 
8/10

Down-Towards + Y = Head Sliding. Gotenks slides on the ground, smashing into 
the enemy with his thick cranium. A good attack, since it leaves you right in 
position to start a combo. 8/10

Down-Towards + Y, Then (after contact) Towards, Down, Away + Y = Sliding 
Headbutt, Flying Tackle (Omaenanka The End!). Gotenks smashes with his head, 
then tackles the enemy. Good damage, and a decent combo by itself. 7/10

Away, Down, Towards + Y = Rolling Thunder Uppercut. Gotenks spins his arm 
around and around, then jumps up with an uppercut. If all the hits connect, 
then the other guy's in for a lot of pain. If you miss, though, you're in a 
really bad spot. 7/10

Down, Towards + Y = Wild Boar Attack. Gotenks sure uses his head (heads?) a 
lot. He runs and jumps, landing with his head. Taken straight from the manga, 
this attack knocks 'em flat. Not too good for combo's though. 6/10

(In Air) Towards, Away, Towards + A = Ki blast. Gotenks, while in the air, can 
shoot a horizontal Ki blast. A great way to catch a jumping foe offguard. 8/10

Down, Towards + A = Renzoku Energy Dan. Gotenks fires off 3 rapid ki blasts. A 
nice, quick attack to catch the enemy if they're trying to do a super or 
desperation. 7/10

Down, Towards, Down, Towards + A = Renzoku Shine! Shine! Missle (Super Multi 
Renzoku Energy Dan). Gotenks goes ballistic, firing off a whopping 11 ki 
blasts. Even if they block, it's massive damage. If you miss, though, you're 
wide open for a long time. 7/10

Away, Down, Towards + A = Kiko-Ha. Gotenks' 45 degree Ki blast is, well, your 
run of the mill blast. It's good in its own right. 7/10

Down, Away, Towards + A = Super Ghost Kamikaze Attack. Gotenks' 3 level super 
blast is actually 3 Kamikaze ghosts. For every level, he spits out another 
ghost. These ghosts are heat seeking, and can juggle the enemy. These also 
cancel regular Ki blasts, special Ki blasts, and weaker supers. 10/10

Towards, Away, Down, Towards + Y = Desperation attack: Galactic 
Donuts/Volleyball smash (Gekitotsu Ultra Buu Buu Volleyball). Gotenks' 
desperation has him firing 3 of his galactic donuts, which, if they hit, will 
encase the enemy in a volleyball. Very nice, since this one is just like a Ki 
blast, and will actually beat a larger Ki blast (Kamehame-ha, Final Flash, etc.) 
It's also quick, so you don't leave yourself open for long periods of time. 
10/10



Overall:

Gotenks is good at catching you off guard. He can rush you with a headbutt, 
surprise you with a Kamikaze Ghost, or just throw Ki blasts until you puke. The 
trick is, go all offensive with him. His short stature make him hard to hit, 
especially when he ducks, so you can dodge attacks left and right, and come 
back, fists a' flyin'. His special attacks aren't that great, just like they 
were in the manga (and the show), but a couple of them are really devastating 
(Ghosts, Desperation).


----V.D: Son Gohan----

Gohan is the first son of Gokou and Chi-chi. Because his father, Gokou, is a 
Saiya-Jin, Gohan has lots of potential to be a great fighter. Because of his 
mother, a fussy human, he prefers to study instead of train. After Gokou died 
fighting Cell, Gohan killed Cell and took over the storyline (however briefly). 
In the story mode, Gohan fights Gotenks, Gokou and Vegitto.

Move list:

Hold L (Or R) + B = Triangle Illusion (3-D Attack). Gohan appears in the 
background and flies at the enemy. As with all the 3-D attacks, this one has 
its uses in offensive and defensive play. 8/10

Towards + Y = Rushing Uppercut. Gohan runs at the enemy with an uppercut. If 
it connects, it knocks them on their duff. If it misses, it leaves you open for 
a barrage of attacks. 5/10

Hold Away (for 1 second), Towards + B = Knee Slasher. Gohan slides forward and 
kicks twice. A rather quick attack that can catch you offguard. Too bad it is 
a charge attack... 6/10

Hold Down (for 1 second), Up + B = Zankuu Kyaku (Kick Uppercut). Unlike 
Vegita's and Gokou's, Gohan's kicking uppercut only hits once, using his foot, 
although his does more damage. His is more vertical than Gokou's or Vegita's, 
though. 7/10

Hold Away (for 1 second), Towards + Y = Bakuretsu Punch (Punch Rush). Gohan 
rushes forward, punching. A good combo attack, if they all hit. If it misses, 
though, you're pretty open for an attack or combo. 6/10

(While In the Air) Towards, Down + B = Bukuuh Kyaku (Diving Kick Flurry). A 
technique taught to him by Piccolo, Gohan dives out of the air and kicks 
furiously at his opponent. Looks painful, and is painful. 7/10

Down, Towards + A = Renzoku Energy Dan. Gohan quickly throws 3 Ki blasts. He 
even does it with one hand. Show off... 7/10

Away, Down, Towards + A = MasenKou. Gohan's standard 45 degree angle attack is 
his trademark attack, the MasenKou. If you catch the guy jumping at you with 
this attack, then they'll be in a lot of pain. 7/10

Down, Away, Towards + A = Kamehame-ha. Taking a cue from his dad, Gohan's 3 
level blast is a Kamahame-ha. Nothing special about it, it's just painful. 
7/10

Towards, Down, Away, Towards + B = Desperation attack: Super Punch Rush 
(Bakuretsu Rush). Gohan rushes the enemy, punching over and over, then ending 
it with an uppercut. Even if they block the hits, it still does nice damage. 
An easy desperation that can be done over and over with very little wait time, 
and a good deal of damage all around. 9/10


Overall:

Gohan needs to be played like Blanka from Street Fighter 2. Whenever you pull 
off a move, you should be charging either away or down so you can follow it up 
with another attack. Generally, you should play defensively with him, because 
that's his big strong poing. Wait for them to screw up, and you can take them 
down with flair.


----V.E: Vegitto----

Vegitto was the fighter created with Gokou and Vegita used the Potara earrings. 
Vegitto was easily the strongest person in DBZ, beating up Super Buu even after 
he absorbed Piccolo, Gohan, and Gotenks. After Buu absorbed Vegitto, though, 
Gokou and Vegita somehow de-fused. Vegita then crushed his earring, not wanting 
to ever fuse with Gokou again, thus ending the possibilities of seeing Vegitto.

Move list:

Hold L (or R) + B = Shooting Kick (3-D Attack). As with all the 3-D attacks, 
they have their uses in dodging and attacking. 8/10

Towards, Down, Away + B = Vegitto Combination (Kick Combo). Vegitto grabs them 
and hits them repeatedly, ending the combo with a Guile-type Flash kick. If 
this connects, then they're in for a lot of pain. 8/10

Down, Towards + Y = Dash Elbow. Vegitto rushes forward with an extended elbow. 
Quick and easy to pull off. A great combo breaker/starter. 8/10

(While in the Air) Towards, Down + B = Double Slashdown Kick. Vegitto kicks 
diagonally down, then flies back up and kicks again. Great for catching them 
off guard! This is even better than Piccolo's, Gohan's, and Gokou's diving 
kicks because he hits twice, even if blocked. If they forget about the second 
kick, then they'll get clobbered. 9/10

Down, Away + A = Kakusan Energy Dan (Ki Blast Volley). Vegitto throws 3 Ki 
blasts at once, in an almost-vertical line. Hard to block. A regular Ki blast 
won't neutralize this attack. 8/10

Away-Down, Towards-Up + B = Kicking Uppercut. Vegitto jumps upwards, kicking. 
a good combo ender. If you connect with it, then you're going to inflict some 
pain with it. 6/10

Away, Down, Towards + A = Big Bang Attack. Vegitto throws a Big Bang Attack at 
a 45 degree angle upwards, stopping any jumping enemies with a very painful 
attack. If you're lucky enough to pull this off before getting hit, then the 
other guy's going to feel the ground really quick. 7/10

Down, Away, Towards + A = Final Kamehame-ha. Vegitto's 3 level Ki blast is a 
combination of Vegita's Final Flash and Gokou's Kamehame-ha. These attacks are 
always good. 8/10

Down, Away, Down, Towards + Y = Desperation Attack: Super Juggling. Vegitto 
smacks them around, then just won't let them hit the ground! Very painful 
looking. Unfortunately, if you miss with it, then Vegitto just stands there, 
glowing, then he bends over and takes a quick breather. 5/10


Overall:

Vegitto is a super strong fighter, and he acts like it. When throwing a Ki 
blast, he just raises his hand and shoots it instead of actually throwing it. 
Because he's such an offensive (no pun intended) guy, that's how you need to 
fight: offensive. Jump in with a kick or punch and pull a Kick combo, or stop 
their attacks with a kicking uppercut or Ki Volley.


----V.F: Piccolo----

Piccolo is Gokou's oldest rival (unless you count Kuririn or Yamcha). His 
father was Piccolo Daimou, the evil incarnate that was released from Kami. Kami 
had to get rid of all the evil in his body to become God, and Piccolo was that 
evil. When Gokou killed Piccolo Daimou, Piccolo vowed his revenge, and spit out 
an egg with this Piccolo in it.
This Piccolo has fought alongside and against Gokou, but has played an even 
more important role in Gohan's life. As Gohan's fighting trainer, he instilled 
a fighting sense into Gohan. He even began to care for the little tyke. After 
a while, Piccolo gave up on the whole rivalry. Being a Namekian, Piccolo has 
the ability to regenerate lost limbs, extend body parts great distances, and use 
magical powers.

Move list:

Hold L (or R) + B = Sonic Kick (3-D attack). As with all the 3-D attacks, they 
have their uses in dodging and attacking. 8/10

Towards, Down, Down-Towards + Y = High Mystic Attack. Piccolo extends his arm a 
great length. A nice, quick smack in the face. Can catch the unprepared off 
guard. 7/10

Towards, Down, Down-Towards + B = Low Mystic Attack. Piccolo ducks and extends 
his arm a great length. A nice, quick smack to the knee. Most people expect a 
high attack, so this one is good. 8/10

Away, Down, Towards + Y = Physical Counter/Mystic Blow. If an enemy tries to 
use a physical attack on you, Piccolo retaliates with a painful attack. If you 
have the reflexes, then Piccolo's the man. 9/10

(While in the air) Towards, Down + B = Bukuuh Kyaku (Diving Kick Flurry). While 
in the air, Piccolo dives downward and kicks like a mad man...er, mad Namekian. 
If it connects, it really looks painful! And it is! 6/10

Away, Down + A = Shocking Stunner. Piccolo uses his amazing mental powers to 
freeze the enemy in his tracks, rendering them stunned for a brief moment. Too 
hard to hit them with it, though. 5/10

Towards, Down, Down-Towards + A = Yuudoh Energy Dan (Seeking Ki blast). Piccolo 
launches a small orb that seeks out the enemy and smacks them. Good for enemies 
that like to hop around a lot. Does a fair amount of damage, too. 8/10

Away, Down, Towards + A = Gekiretsudokan. Piccolo's massive 1-arm shot is his 
45 degree blast. This attack is considered by some to be his most powerful 
attack, while the next attack is what the rest of use think his is.

Down, Away, Towards + A = Mankaksopoppo. Piccolo's "Screw Beam" attack. This 
attack differs from most of the Super Shots because it doesn't explode once 
hitting the enemy, it drills through them, hitting several times. Even if they 
block it, it'll still travel through them, hitting several times for blocked 
damage. 9/10

Towards, Away, Down, Up + Y = Desperation Attack: Aerial Assault (Chou 
Bakuretsu Ken). Piccolo uppercuts them, beats them around, then launches 5 
blasts that explode on the enemy. It must hurt being you. 8/10



Overall:

Piccolo is a surprisingly good character. His Mankaksopoppo hits more than 
once, and leaves them reeling. He can hit you at a distance, he can counter 
attacks, he can freeze you and attack you, and he can do several other things 
that just make you cry out in pain. Mix it up between offensive and defensive 
with him. Throw them off, then throw them even further.


----V.G: Mr. Buu----

Mister Buu (a.k.a. Buu, Fat Buu, Mr. Satan's friend, Yogi Bear and Buu Buu, 
etc.) is a creation of the late Bibi-Di. He created him to destroy the world, 
which he nearly did. 
In a large battle a long time ago, Buu managed to absorb 2 of the ancient Kai-
oh-Shins, including the God of all Gods of all Gods of all Gods (I think that's 
the right amount). By complete luck, the Dai Kai-oh-Shin (the God of Gods 
etc.), after being absorbed, caused Buu to be more tame and easily controlled. 
Buu was then contained and sent far, far away, never to be found again...
Buu was found and resurrected by Babi-Di, Bibi-di's son, to destroy the world. 
Buu eventually killed Babi-di because he doesn't like taking orders. Buu loves 
candy and playing, and kills only because he thinks it's fun. Too bad his best 
friend is Mr. Satan (whether Mr. Satan realizes it or not). In the story mode, 
you fight as Mr. Buu against Kid Buu. 

Move list:

Hold L (or R) + B = Flying Bomber (3-D attack). As with all the 3-D attacks, 
they have their uses in dodging and attacking. Attacks by hopping into the 
background and rushing the enemy with his overly-large marshmallow behind. 8/10

Charge Away (1 sec.), Towards + Y = Planet Attack. Buu slides forward in his 
stomach, then, after headbutting, rolls to safety. A little slow to use, and a 
little slow one the recovery. 6/10

Charge Away (for 1 second), Towards + Y, Away, Down, Towards + Y (during 
headbutt) = Rolling Headbutt, tackle. Buu slams them with his head, then 
tackles them. A little hard to get the timing right, though. 5/10

Charge Down (for 1 second), Up + Y = Powersault. Buu smacks the with both 
hands. Nice way to pop your ears...or your jaw, your neck. A good start for a 
juggle combo. 6/10

Charge Away (for 1 second), Towards + B = Tornado Hip. Buu spins into the 
enemy, pirouetting all the while. Hits several times, and just looks funny. 
Even if they block, they take some damage. 8/10 

Charge Down ( for 1 second), Up + B = Oyatsu Kosen (Shock Attack/Candy Munch). 
Buu shocks the enemy, turns them into candy, eats them, then spits them back 
out. Funny to watch, and really painful if it connects. It can be blocked, but 
if you pull it off, they're in for a lot of pain. 8/10

Down, Away + A = Kakusan Energy Dan (3-Way Ki blast). Buu creates a Ki blast, 
then bounces it off his gut in 3 directions. If you're close enough, all three 
hitting do a nice amount of damage. Good at stopping enemies from any angle in 
the sky areas. 8/10

Away, Down, Towards + A = Buu Bomb. Instead of a 45 degree angle Ki blast, Buu, 
using a technique used on him by Vegita, charges up and releases a bunch of 
energy in a big ball all around him. Once Buu does it, no regular Ki blasts can 
penetrate it, and neither can the enemy. If the enemy is close when Buu does 
this, they get hit several times. 8/10

Down, Away, Towards + A = Mightiness Bomber. Buu makes a ball and throws it. 
Not very spectacular, but then again, neither is Buu. It does, though, act as 
a shield for any incoming attacks or enemies. 7/10

Down, Towards + Y + B = Desperation Move: Buu Breath. Buu shocks the enemy, 
then jumps up and causes everything to explode! Man, that's gotta hurt. Easy 
to do, easy to hit with, and deals out the pain nicely. 9/10



Overall:

Buu, like Gohan, needs to be played like Blanka from Street Fighter 2. Charge a 
move up, use it, and immediately begin charging again. Defense is the key for 
Buu, because he's really not that great at offense. His attacks, while funny, 
aren't really that effective, except for his desperation, his explosion, and his 
candy munch. These just mean that as a Buu player, you'll have to be very 
careful with which moves you use and when.


----V.H: Majin Buu----

Kid Buu (aka Little Buu, Final Buu, Majin Buu, etc.) is what was formed when 
Gokou and Vegita ripped out everyone he had absorbed, including the original Buu 
(technically, Dai Kai-oh-Shin). With this Buu removed, Kid Buu got stronger and 
stronger, having nothing holding him back. In the story mode, you must fight 
against him with Gokou, Vegita, and Fat Buu.


Move list:

Hold L (or R) + Y = Matamol Buu Attack (3-D attack). Buu turns into a glob of 
goo and bounces into the background, then flies into the enemy. Funny to watch, 
and as effective as everyone else's 3-D attacks. 8/10

Towards + Y = Sliding Punch. Buu slides forward with an extended punch. Quite 
good at catching them off guard because it extends a little further than you'd 
think. 7/10

(While in the air)Towards, Away, Down + Y = Buu Floater. In the air, Buu can 
flatten himself and float endlessly, until you press a button. A nice way to 
get out of the way of an attack. Talk about manuverability! 8/10 (Would be a 
10/10, but it is useless in the flying areas.)

(While in the air)Towards, Down + Y = Horizontal Ki blasts. Buu, in mid-air, 
can spit 3 Ki blasts straight ahead. That'll teach 'em to mess with him in the 
air! This attack also keeps him slightly suspended, so he can use it dodge 
attacks below. 8/10

(While in the air)Towards, Down + B = Diagonal Ki Blasts. Buu, in mid-air, can 
spit 3 Ki blasts downwards at an angle. That'll teach 'em to stand in one spot 
too long! This attack will also suspend him in the air, but since it is also 
attacking, he not only dodges the attack but retaliates as well. 9/10

Down, Towards + Y = Whip Attack. Buu whips his head around, flicking his tassle 
out. Catches 'em off guard nicely. 7/10

Away, Down, Towards + Y = Rolling Tackle (Buu's Tron Attack). Ok, that's 
probably not what it's really called, but he flies across the screen, looking 
like one of those disks from Tron. A little harder to pull off (I always seem 
to do the tassle whip instead), and it's not that effective. 3/10

Down, Away + Y = Close Earth Shot. Buu sticks his leg into the ground and kicks 
straight out of the ground a short distance away. At that distance, though, 
shouldn't you be doing something like the tassle whip instead? 5/10

Down, Away + B = Medium Earth Soot. Buu sticks his leg into the ground and 
kicks straight out of the ground some distance away. A good distance to work 
with. 7/10

Down, Away + A = Far Earth Shot. Buu sticks his leg into the ground and kicks 
straight out of the ground a good distance away. If you can get the distance 
just right, then they hate you. 8/10

Towards, Away, Towards + A = Kantsu Energy Dan (Larger Ki blast). Buu throws a 
larger Ki blast, just like Gokou's and Cell's. This'll cancel regular Ki 
blasts. 7/10

Away, Down, Towards + A = Buu Burn. Buu's 45 degree attack is a 1-handed Ki 
blast. Not much to say here... 7/10

Down, Away, Towards + A = Power Ball. Buu's 3-level Ki blast is a large ball he 
creates above his head, then throws. Not very fast, but if an enemy is jumping 
at you, they'll smack into the ball above his head. 8/10

Away, Towards, Down, Up + Y = Desperation Move: Explosive Putty Arm. Buu picks 
them up, swings his arm around and around, and slams it into them so hard that 
his arm actually comes off. Funny to watch...his arm crawls back and reattaches 
itself. Has a good range of contact to work, too. 8/10



Overall:

Kid Buu is the undisputed master of the air. He can fly for long periods of 
time, drop you as you're jumping, or drop you when you're on the ground. He can 
pop up when you're on the ground, he can get in close and pound on you, and he 
can look really wierd while doing all of that. He's a fun guy to play as, but 
not as fun to watch as Gotenks and Mister Buu. Because of his extremely short 
stature, he can duck under just about everything, making him all the more 
frustrating to fight against. His range attacks can keep them at bay while he 
charges up, and then he can wallop them with a kick from the ground, an aerial 
assault, or a stretching attack.


----V.I: Freeza----

Freeza was the scourge of the universe. He was a super strong force that used 
polite talk to get what he wanted. If that didn't work, then he'd utterly 
destroy whatever was stopping him. Freeza was killed once on Namek by Gokou 
when Gokou first went Super Saiya-Jin, and again when Trunks came to Earth from 
the future to give Gokou the heart medication. Freeza has 4 different forms he 
goes through to reach his maximum power, as seen by his intro sequence. 

Move list:

Hold L (or R) + B = Double Leg Kick (3-D attack). Freeza's 3-D attack. He 
rushes them with is foot extended from the background. As useful as all the 
other 3-D attacks. 8/10

Towards, Down, Down-Towards + A = KienZan. Freeza creates a KienZan, Kuririn's 
trademark attack, and throws it. This is a heat-seeking attack, so it's very 
nice against those pesky opponents that like to jump a lot. 7/10

(While in the air) Down, Away + B = Black Hole Death Ball/Evil Energy. Freeza, 
while in the air, can create a mini black hole that does some nice damage if it 
connects. It is thrown downward at a 45 degree angle. If it hits the ground, 
the electric sparks can also do damage. Because it keeps Freeza up in the air a 
tad longer, it's also good for dodging attacks. 8/10

Down, Towards + Y = Freeza Cutter. Freeza uses his mighty claws to slash at the 
enemy. Very painful. 8/10

Towards, Down, Away + Y = Explosive Grab. Freeza grabs them, lifts them up, and 
throws them with an explosion. Geez, that's gotta hurt! 7/10

(While in the air) Towards, Down + B = Jasenkoh (Double Diving Kick). Freeza, 
just like Vegitto, has a diving kick that, if the first one misses (or hits, for 
that matter), is immediately followed by a second diving kick. 9/10

Towards, Down, Down-Towards + Y = Kishin-Ha (Flare Punch). Freeza punches and a 
good-sized energy flare flies from his hand. It's range is just slightly longer 
than people assume, so they frequently get hit by it. 7/10

Away, Down + A = Wave Shock. Freeza shoots a small lazer onto the ground, which 
then travels along at a high speed. Great for catching them off guard. Even 
better in the sky areas because of its speed and power. 8/10

Away, Down, Towards + A = Deathball. Freeza's 45 degree blast. Well, it 
certainly has a cool name... 7/10

Down, Away, Towards + A = Jubaku-Ha (Super Freeza Ki blast). Freeza has only 1 
level to his super Ki blast, and it takes forever. If it hits, though, they're 
in for a LOT of pain. Plus, it's unblockable, and will take out any other super 
blast (it will negate a level 3 super blast, though). 8/10

Down, Away + Y + B = Desperation move: Super Flaming Freeza Heatbutt. Freeza 
glows red and flies straight ahead into the enemy. It's only 1 hit, and it's 
really quick to do over and over again, so it's a great attack. 10/10


Overall:

Freeza is a lot like Piccolo. He's a jack of all trades; he can fight well in 
the air, on the ground, up close, far away, in the flying areas, whatever. He's 
not as good at up close fighting as Piccolo, but he's got him beat on distance 
abilities. Too bad his Super Ki blast takes too long, but for the damage it 
does, it's still a good attack.


----V.J: Cell----

A long time ago, in Dragon Ball, Gokou destroyed the evil organization known as 
'Red Ribbon.' One person who worked there, Dr. Gero, decided to get his revenge 
on Gokou. He took DNA samples from Gokou, Piccolo, Vegita, Freeza, and King 
Cold, and then used them to create the perfect warrior: Cell. Cell, once he 
absorbed Androids 17 and 18, became his 'Perfect Form', which is what he is in 
this game. In the story mode, Cell fights Gokou and Vegita. 

Move list:

Hold L (or R) + Y = Giga Shoulder (3-D attack). Cell rushes the enemy with his 
shoulder. This has the same effectiveness as all the other 3-D attacks. 8/10

Away, Down, Towards + Y = Diagonal Ki Burst. Cell raises his hand, and flames 
shoot out. Good for keepin' those pesky jumpin' baddies away. 8/10

Towards, Down, Away + B = Energy Burst. Cell raises his arms and shoots Ki out 
in every direction. Good for stupid people jumping in. 8/10

Towards, Down, Away + Y = Psychic Lift. Cell lifts them up from anywhere on the 
screen (except in the air) and causes them to fly off with an explosion. 7/10

Towards, Away, Towards + B = Cell Junior Attack. Cell creates a Cell Junior, 
who hops across the ground. If you touch 'em, he'll explode. Funny to see, 
funny to do, funny until someone gets hurt. 7/10

(While in the air) Towards, Down + Y = Negative Arrow. Cell, in the air, can 
shoot a Ki blast downwards. It's really fast, too. 8/10

Towards, Away, Towards + A = Kantsu Energy Dan (Larger Ki blast). Cell, like 
Kid Buu and Gokou, can shoot a larger Ki blast. Good for taking out a regular 
shot. 7/10

Down, Towards + Y = Cell Combination. Much like Gohan's Cell rushes forward, 
punching. A good combo by itself, even if they don't all hit. 7/10

Away, Down, Towards + A = Kamehame-ha. Cell's 45 degree ki attack. Not much 
to write home about here... 7/10

Down, Away, Towards + A = Chou Kamehame-ha. Cell uses Gokou's favorite attack 
as his 3-level charge attack. 7/10

Towards, Down, Away, Down, Towards + Y = Desperation Attack # 1: Chou 
Bakuhatsu-Ha. Cell powers up to his massively powerful form (the one Trunks 
said was too powerful for Cell to control), and punches the ground, causing 3 
explosions to rise from it. Very painful, even if blocked. A little too easy 
to miss with, though. 6/10

Towards, Away, Towards, Away, Towards + Y = Desperation Attack # 2: Bakuretsu 
Rush. Cell powers up to his massively power form again, and punches like a 
madman (much like Gohan's desperation). Very painful, even if blocked. Now 
THIS is a desperation! 9/10



Overall:

Cell is like Gohan in his attacks, but his are easier to pull off. He has 2 
desperations, both of which REALLY hurt. His special moves aren't that special, 
but they are effective. His large size, though, makes it hard to deal with some 
of the characters in the game (Gotenks, Vegita, Kid Buu, Freeza). He's really 
strong, though.


----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
-------------------------VI: Character Rankings------------------------
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----


Yeah, I'm going to be really biased about the characters now, and tell you my 
picks for best and worst at certain things. I'm not going to to an overall 
pick, though, because if you're playing against another player, you can be the 
greatest fighter in the world.

----VI.A: Most Damage----

This is where I tell you who has the moves that deal out the most damage, and 
who can pull off the most devestating attacks.

1: Cell. The fact alone that he has 2 desperations should tell you something, 
but since he also has Cell Junior and the Psychic lift, he's just number 1 
through and through.

2: Freeza. His Super Ki blast utterly destroys whatever it hits, and his 
desperation does massive damage, not to mention his Black Hole attack.

3: Mr. Buu. He can turn you into candy and eat you, or smack you with his 
rubbery behind, or just make a really big Ki blast, or even explode on you. 
Very painful.

4: Vegitto. His kick flurry, his tri-ki blast, and his desperation make you 
want to scream.

5: Piccolo. The Mankaksopoppo, because it hits twice, does even more damage, 
even if it's blocked. That and his physical counter, his mystic attacks, and 
diving kick flurry make him quite a painful guy.

6: Gotenks. A lot of his attacks are used to hit more than once, but they 
still do a heck of a lot to you. That and his Kamikaze Ghosts do quite a bit of 
damage by themselves. And if all 3 connect...

7: Majin Buu. His attacks are used more to catch you off guard, not to do 
massive damage.

8: Gohan. He's used more for combo attacks, but he has a couple of nice, 
damaging attacks.

9: Vegita. He has, like, a couple of attacks that'll do a good amount of 
damage, but the majority of his attacks are thrown in volleys, and don't count 
as a lot of damage unless all the attacks hit.

10: He knows how to get out of the way, but all of his attacks (except his 
desperation and super ki blasts) are combos! Well, what're ya gonna do? He's 
the star...


----VI.B: Most Manuverable----

This is where I tell you which characters can get out of the way the fastest, 
who can dodge the best, and who just rules when it comes to bounding around.

1: Majin Buu. He can hang in the air endlessly, can duck under just about 
anything, and is just a pain to hit.

2: Gotenks. He can hang around in the air, rush forward under things, and duck 
under everything Majin Buu can.

3: Vegita. He can hang around in the air with a multitude of attacks, or he 
can slide kick under attacks, or he can duck and dodge just about everything 
(he's short).

4: Gokou. He can dive out of the air to attack or dodge attacks, and his 
teleports make it easy to get out of the way of several attacks.

5: Freeza. He can stop several attacks with his multitude of Ki blasts, or get 
out of the way and stay up in the air by throwing a Ki blast. He's also short 
enough to duck under stuff.

6: Gohan. He has a diving attack, which'll get him out of the air, and he as 
the knee uppercut, which'll get him back into the air.

7: Piccolo. He's just like Gohan, except he doesn't have a knee uppercut.

8: Vegitto. His tri-Ki blast stops just about every special ki blast (save the 
supers), and he can always jump out of the way, kick out of the way, or whatnot.

9: Mr. Buu. Buu isn't good at dodging anything, but he does have the butt-
drop.

10: Cell. Let's face it, he's a powerhouse. He doesn't have to move far, 
because if you get in range, he'll pound on you.



----VI.C: Best Looking Desperation----

Ok, so this one is really biased, but I just wanted to put it.

10: Gohan/Cell (tie). The both rush forward, punching. Well, whoopty doo!

9: Freeza. He flames on, and bashes them. Not too spectacular looking, but 
for the damage it does...

8: Mr. Buu. He acts like he's going to eat them, but then makes the background 
explode. You'd think it would look neat, but it really doesn't.

7: Vegita. It's disappointing to me, but it just doesn't look that good. He 
pounds the crap out of them with Renzoku Energy Dan, but it still doesn't look 
that impressive.

6: Cell. He punches the ground, causing 3 energy geysers to erupt. This looks 
kinda impressive, but not that much.

5: Gotenks. He shoots them with the Galactic Donuts, then smashes the 
volleyball around the screen while laughing and making two "Peace" signs. 
That's Gotenks for ya!

4: Piccolo. He uppercuts them, beats them up while they're still in the air, 
then launches 5 blasts that hit them all at the same time. Nice!

3: Vegitto. He (they?) smacks them around, never letting them touch the 
ground. I hate when that happens...

2: Majin Buu. Buu grabs them, holds them up, and spins his arm around until it 
starts to catch fire. Then he slams them, so hard that his arm comes off!

1: Gokou. He smacks them around, then goes SSJ 3, uppercuts them, and drops 
out of SSJ entirely while he makes a Genki Dama. Gee, I wonder what he's going 
to do with it.



----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----
------------------------------VII: Various-----------------------------
----Hyper Dimension-Hyper Dimension-Hyper Dimension-Hyper Dimension----



----VII.A: Revision History----
12-20-99: Created this FAQ
01-01-00: Revision of FAQ, general text errors and updates on moves. Also added 
the stage conditions.
01-09-00: Created the "banners" that set apart the different sections. Also 
centered all the individual headers and whatnot.


----VII.B: Thanks----

Ok, folks, here's the people who've helped me out with this FAQ:

~Vegeta187@yahoo.com. Thanks for telling me the game was made, Romwise.
~SSj4Vegettp33@aol.com. Thanks for all the corrections! I really needed to 
make those, didn't I? Hope I didn't offend you...

Don't forget to visit the interactive version of this FAQ at:

http://come.to/VegitaBOD

See ya soon!

This FAQ Copyright Vegita, Guardian Of Destiny, January 2000


Fan Art of the Moment

Vegeta SSJ
by Abe Stemmons


Content and design Copyright 2000-2002 Dragon Ball Z Network